ESPNU College Town

  • Genre: City Building, Strategy
  • Developer: playdom
  • GD Star Rating
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On ESPNU College Town Facebook game you can build your own University and recruit the best athletes to challenge your rivals!

Construct everything from Dorms & Classrooms to huge Sports Stadiums! Will you be revered for creating the best University, or will you be crushed by the competition?

Playdom has been cranking out some great Facebook games such as the online city building games Social City and City of Wonder.

The latest game is called ESPNU College Town and it follows a similar theme. The goal of this game is to create a thriving college environment. Player can construct entertainment facilities to keep students occupied and help the college to make money.

Residences like dormitories will provide population for your college while venues such as a football field will provide income for your college so you can build more structures. Students can be kept happy by building academic buildings such as a math department or physical education department.

There are a couple of ways to make money with College Town the first is to have plenty of entertainment structures. This can include music shops, hotdog stands, sub shops, video game cafes, and other assorted entertainment buildings. Each structure will provide game coins as you play.

Your college can have numerous education buildings such as a math department, science department, art department and so on. Each of these buildings can be upgraded which will provide more happiness for your students and you’ll get at few coins too. There are already quite a few academic building t choose from in the game.

ESPNU College Town is a great city building game and another top game by Playdom. Not only can you build great structures but the team game is fun too. You can even recruit new players to be on your team with better statistics to help you win more games. The game looks fantastic and is well worth playing.

Tips and Tricks

Guide to Gaining Enrollment – Residential Building Info

 

Ok, you want to increase your enrollment.

You need 2 things to do that – Residential Buildings and enough Spirit to use them.

This guide is here to help you decide which residentail buildings to build in pursuit of an increased enrollment.

If you need academic building info, look here: http://forum.playdom.com/showthread.php?t=26356

Or Here: https://spreadsheets.google.com/ccc?…uthkey=CIO4yTQ

 

It is possible to add students when your spirit is close enough to your enrollment (neutral face displayed on the spirit indicator), but once you pass that threshold, your spirit indicator will return to a frown face and you can no longer do things with your residential buildings (including move them to storage).

 

Tested result:

If Enrollment < Spirit, Then

If Enrollment < 4/3 * Spirit (+33%), Then 😐

If Enrollment > 4/3 * Spirit (+33%), then

 

Spirit Calc Example – I have 100,200 Enrolled on District 1.

I only have the if my spirit is 100,201 or higher.

If I reduce my spirit to 75,300, I still have 😐

If I reduce to 74,000, I have

 

Please note that the Admissions Building, while found in the Residential Build tab, is not in the game to increase enrollment. It adds Alumni (+5% of your enrollment) and Coins (+10% of your enrollment) without decreasing enrollment. Alumni currently have no function in the game. It is one of the best coin sources at high levels.

 

Specific Farming Advice:

Farming students will be most efficient if you can check frequently. Use the building that you will be able to check most often as overnight losses will be offset by daytime gains.

 

If you’re planning to check the game frequently, use Tiny Apartments. They have the highest rate of return, but you need to be playing frequently to take advantage of this factor.

If you’re checking in every 30 min – 3.5 hours, use Small Apartments.

Most of the events fall into this range so the Small Apartment is my recommendation.

Gray Common Houses are a low level alternate for their 30 minute recharge until Small Apartments are available.

If you plan on checking in only every 4-10 hours, use Brown Common Houses. This is my recommendation for people who are also farming track events and 24h entertainment buildings (coffee houses, barber shops, etc). See Example 3 below.

If you plan on checking every 12 hours, stick with Hotels.

Finally, if you really only want to collect 1x per day at most, use the High Rise Apartments.

 

Example 1 – If you’re checking the game every 45m, with the tiny apartment you’ll have 17 students per grid square ready each time. If you use the small apartment, you’ll have 54 students every other time you check. After 3 hours of this, you will have collected 68 students from each tiny apartment or 108 students from each small apartment.

 

Example 2 – If you’re checking every 4 hours, the Brown Common House will produce 132 students (over 2 grid squares) in that time. By comparison, 2 Small Apartments (2 grid squares) will have only produced 108 students in that time. If you change your schedule from every 4 hours to every 3 hours, the Brown Common houses will only be ready every other time you return and will thus produce 132 students every 6 hours. Comparatively, the small apartments (2 again so we’re comparing grid squares to grid squares) will have produced 216 students because they would have been ready each time.

 

Example 3 – Ok, You’re now farming L5 tracks every 8 Hours so you don’t waste too much time on this game. Your options are the Brown Common House, the Hotel, the High Rise Apartment and the Red Common House. They’re all 2 grid size buildings so the comparison is easier.

Brown Common – 132 each time, 396 per day. 2772 per week.

Hotel – 180 every other time. 360 per day on day 1, 180 on day 2 because of the odd schedule. Total – 1980 per week.

If you can check your hotels at the 12h mark, this is corrected to 360 per day, 2520 per week.

High Rise Apartment – 288 per day (24h recharge). 2016 per week.

Red Common – 270, but only 1x per day (it will not be ready again at the second 8h window because of the 18h recharge). 1890 per week.

 

Guide to Competitions

 

A Guide to competitions and AllStars.

 

Venues

Ok, You’ve decided that you want to compete. First, decide what sport you want to gain wins in. Baseball and Softball are unlocked with the Baseball Diamond. Soccer is unlocked with the Soccer Field. Basketball is unlocked with the Basketball Stadium or with a Special Basketball Stadium. Football is unlocked with the Football Field or with a Special Football Stadium (there was a promo code for one – if you use that promo code, you’ll have all 5 levels available in Football). Currently, the Track, Pool, Hockey, Rowing, Tennis and Golf arenas do not unlock any competition features.

 

The level of your venues determines what levels of competition are available to you. If you have the venue, even in storage, you can do the sport. (L1 stadium allows you to use 1 player, L2 – 2 players … L5 – 5 players.) Having the venue in storage, placed (inactive) or placed and actively running an event does not affect challenge outcomes.

If you do not have the venue, you cannot be challenged in the sport and cannot start a challenge.

 

Example – If you own a Special Football Stadium, a L2 Football Stadium, a L3 Soccer Stadium, and a L1 Gym, you can compete in Football with 1,2,3,4 or 5 players (because of the special stadium), Soccer with 1,2 or 3 players, or Basketball with only 1 player. You cannot compete in Baseball or Softball because you do not own this building. You cannot be challenged with more players than you could use, such as Soccer with 4 players, Basketball with 2 players, or Baseball with 1 player. You can still compete in 1 player football if you prefer (instead of using the available 5 player game).

 

It is possible to get rid of the ability to compete in certain sports by selling off your venues associated with that sport.

 

Players and Recruiting

You start the game with a fairly empty “My Team” tab and a lot of available players in the “Recruiting” tab. Purchasing a player from the recruiting tab moves them to your my team tab and makes them available for competition.

 

When you compete, you use 1 play from each player on the challenging side and each player involved gains points (not displayed) towards a stat increase. When a player reaches 0 plays they are still on your team but are no longer available for competition.

Plays are only used when you challenge another player, not when you are challenged. It is good strategy to never use the last play on any of your players so that your strongest players get used during instant challenges or are available for rival challenges. Always make sure to have at least 5 players available for this before logging off.

 

You can always do your challenges with fewer players. If you select a 5 Player challenge, and are confident that you will win, you can use only 1 player against your opponent, who will still be allowed 5 players. It is safer to only compete against an equal number of players. Also, if you are challenged at Level 5 (you have the Level 5 stadium), but do not have 5 players with plays remaining, you will compete short-handed.

 

The key differences between the players are – Level available, player stats, and how you purchase them (coins or campus cash). They are all “all-stars”. Generally speaking, the ones bought with campus cash are better than the ones bought with coins. Most all-stars will increase their stats through use, but there is no all-star “leveling”. There is a limit to each all-star’s stats, but nobody has posted their #s for comparison so we don’t know what that limit is.

The spreadsheet now has 2 tabs for athlete stats:

https://spreadsheets.google.com/ccc?…uthkey=CIO4yTQ

The tab labelled as “NCSU_Guy’s Players” can be considered a reference for maximum stats achievable with newly purchased players. The tab labelled as “Pre-limit Max Players” shows stats of players that were purchased and levelled before the stat limits came into place (back in Novermber 2010).

 

Example: I have the Win7 football player. He started with all 7s for his stats. I’ve used him a bit and now he’s all 11s for his stats. I think he’s reached his stat limits. Not all players gain in all stats, I have a higher level football player (Dawn Leninger) that still only has a 4 for strength, but the other stats have grown.

 

Note about players purchased with coins and available plays – Re-purchasing the player adds their original number plays to their available #. It is possible to “charge-up” an allstar now by purchasing multiple refills at once. I have not reached a limit of available plays with my players. I currently have 1 player with over 2000 plays available.

 

I have 1 player purchased with Campus Cash. Be warned – they currently require more Campus Cash to recharge their plays.

DO NOT PURCHASE PLAYERS WITH CAMPUS CASH UNLESS YOU ARE WILLING TO SPEND MORE CAMPUS CASH TO GET THAT PLAYER BACK AFTER USING THEIR LAST PLAYS, OR ARE WILLING TO ONLY USE THEM 15 TIMES TO MAX THEIR STATS BEFORE LEAVING THEM ALONE AND USING THE COIN PURCHASED PLAYERS.

 

Winning Competitions

Competitions are decided by: Your Fan Count, Total Spirit, Total Enrollment, Total AllStar Stats. There is a random selection wheel for each stage of competition (quarter, half, or inning) and a random “upset” factor. There seems to be a higher upset factor when a high level player challenges a low level player.

Enrollment is the only factor not displayed after competing.

AllStar Stats is the strongest factor in W/L.

 

During a Gameday (Instant) Challenge, the best players are selected by default from your players with available plays remaining. The challenged player does not receive a notification that they have been challenged, and will only know if they won or lost by carefully examining their win-loss records.

 

During a Rival Challenge, both competitors get to select their team.

 

Gameday Challenges refill at a constant rate of 1 every 5 minutes. There is currently a gift available through the gift sharing thread called “Extra Gameday Challenge”. This gift replenishes 1 additional gameday challenge (no timer required).

 

Rewards

First and foremost, you will have a win/loss record for your competitions, available for all to see. Your Leaderboards tab will give you ways to compare your win/loss record to other players. It will not show all players on ESPNU, just the ones at your level, on your friends list, or that you have played against in the past few weeks.

Experience Points are received based on the level of the competition.

 

For gameday (instant) challenges, you will not receive a notification that you have won or lost. You will only see a change in your win/loss record to reflect the results without any notice of who challenged you or when it happened.

 

If you lose the competition, the game will display a tip. Don’t always trust the tip as you may have lost as an upset or as a result of enrollment or fans – both of which do not display on the outcome screens. Trust first what you can see – Are your athletes better in all 4 categories (combined scores by category)? Do you have more spirit? If not, then that’s where to start improving (or challenging a different player).

 

There are some players who started using competitions before the stat caps came into place (most are at level 100 or above at this time). If you run into one of these, you’re better off competing against someone else as their allstar stats will likely be far beyond what you can acheive. Because of the stat cap (now in place), you cannot currently make your allstar as strong as these uncapped allstars, no matter how many times you use them.

 

As there have been multiple questions about the “Recruiting Office”, here’s my $0.02: The recruiting office is fairly useless – it has low income, is only worth 20 spirit, and you can put it away (or sell it?) and still be able to recruit any player. I haven’t sold mine to test the sell theory b/c there’s currently no way to get it back. If you have something better to do with the 4 grid squares (like build a Hospital), then put it in storage and build away.

 

NCSU_Guy’s Guide to Earning Coin

 

Seeing that the guide by UTAlan has not been updated, I’m starting a my own guide thread for “How to Earn Coin in ESPNU College Town”.

Quick Link to my GoogleSpreadsheet:https://spreadsheets.google.com/ccc?…uthkey=CIO4yTQ

 

NCSU_Guy’s Guide to Earning Coin

 

There are 2 types of currency in College Town. Coins and Campus Cash.

 

Coins are the life-blood of this game. They have no real-world value. This guide is dedicated to describing how best to earn coins.

 

Campus Cash is the real $ element of this game. They are earned each time you level (2 per level from 1 to 10 and 1 per level from 11 up). Campus Cash can be purchased using facebook credits too.

 

How to earn coins for the beginning player:

 

Ok, You’ve started the game. Go through the tutorial if you haven’t already. That will teach you the basics.

If you’ve finished the tutorial, you know the basic building types: Venues, Entertainment, Residential, Academic and Decorations.

 

Decorations and Residential buildings do not earn coins.

Residential buildings are described further here: http://forum.playdom.com/showthread.php?t=27279

 

Academic buildings do earn some coins, but that is not their primary function. They are described here: http://forum.playdom.com/showthread.php?t=26356

 

That leaves Venues and Entertainment Buildings as your primary coin earning buildings.

 

The primary differences between them are these:

 

* Entertainment Buildings run constantly, waiting to be collected when ready. They always produce the same amount of coins (unless changed in a game update) and do not produce experience points (xp) beyond what is given for building them in the first place.

* Entertainment Buildings are only limited by available squares of space in your college town.

* Entertainment Buildings come in many sizes and shapes, from 1×1 to 2×2.

* Venues run events. These are only started when you (the player) selects one to start. Events have start-up costs and reward xp. A given venue will have many options for these events, depending on the upgrade level of the venue. Event reward xp is the primary way to level, other than spending coins to build or upgrade buildings.

* Venues can be upgraded (like academic buildings) in order to run better events.

* Venue upgrades are also associated with Competitions. See this guide for more info on competitions:http://forum.playdom.com/showthread.php?t=31218

* Venues are limited by population, with a maximum of 13 venues when you reach 250,000 students enrolled.

* Venues are all the same size – 4×4. They get taller when upgraded, but do not require additional grid space.

 

When deciding which venue or entertainment building to build, consider the following things:

 

* Do you have an available venue slot? If not, focus on entertainment options.

* How often would you like to check back for profits? There are many event and entertainment options with short check times (under 1.5 Hours), only a few with 8-48 hour check times.

* Are you interested in receiving xp? Entertainment buildings do not give xp when you collect from them.

* How much profit does the building make (on a per-square basis for apples-to-apples comparison)?

* Are you more worried about how your campus looks, or would you prefer to maximize profits at the expense of having a boring looking campus?

 

I’ve included all of the information listed above in this spreadsheet: https://spreadsheets.google.com/ccc?…uthkey=CIO4yTQ

 

Here are my general tips:

Check the promo codes thread for new and existing promos: http://forum.playdom.com/showthread.php?t=28214.

 

If you receive anything from a promo code, make sure to place it to receive the xp reward for building it and to start earning coins. If the item is a venue, and you’re unable to place it (maximum # of venues notice), try putting one of your lower level venues into storage to make room. Promos do expire and you cannot claim them from your gift box if they have expired, so place them as soon as you receive the gift.

 

Fully upgrade your venue before building another. Top profits are made by fully upgraded venues. Only the venues with 8 hour events will maximize your profits overnight. Stick to those venues first while earning coins is important so that you can run longer events while logged out.

 

There are now two basic types of venues – those that earn more coins, and those that earn more xp. See the spreadsheet link for a full list of the event payouts.

 

Fill empty space with entertainment buildings. You’ll be able to earn coins with the empty space while you level towards being able to purchase better buildings. All of the buildings pay back in under 10 days, the only question is – can you play often enough to collect all the coins and make it worth while?

 

Sell decorations that you don’t like, or don’t need. The space is more useful either earning cash or supporting an acedemic or residential building.

 

Here are my specific tips:

The Burrito Shop (available at Level 11) and the Coffee House (available at Level 18) are excellent, low maintenance entertainment buildings. Each of these buildings is better than the building before it in terms of pay rate. They pay out every 24 hours at a decent rate per square. They pay for themselves in under 7 days. If you want to play more frequently, explore other options. Farming these 24h buildings is ideal as you only have to click once on each building every 24 hours to keep the flow of coins coming. As you level, replace these buildings with the next building of this type. The improved income will cover the upgrade costs.

The Barber Shop (available at Level 44) is the newest in this line of excellent 24h farming buildings. It is the best building of the 24h class so far.

 

The coin venues are now complete (offering everything from 5 minute events to 2 day events). The ones I’ll recommend are the Event Center, Golf Course, Pool, and Tennis Court. The Baseball field and Football field are also good, but cost more to build. Remember to upgrade each venue to Level 5 before building the next one.

The Ski venue is the best for income, but it costs $10,000,000 to fully build just 1. I recommend it if your income from candy stores, coffee houses or barber shops is over $10,000,000 per day.

 

Build the Admissions Building as soon as you can. This one is found in the residential buildings tab. It produces alumni and coins every 24h at a rate that scales with your enrollment. (10% x Enrollment = +Coins, 5% x Enrollment = +Alumni) You can only have 1 (not per district, 1 total, like the venues). Don’t worry about the alumni for now – they don’t decrease your enrollment and don’t currently have a function in the game.

 

Finally:

Remember that this game is what you want to make it. Don’t be worried by your friends who are playing the game in a different way.

You have additional info? Share it using the comments!

Keep coming back, as we are always updating!!

Videos

ESPNU College Town Intro Tutorial

ESPN U College TOWN INTRO TUTORIAL UPDATED PART 1

ESPN U College TOWN INTRO TUTORIAL UPDATED PART 2

ESPN U College TOWN INTRO TUTORIAL UPDATED PART 3

ESPNU College Town Basic Strategy Part 1

ESPNU College Town Basic Strategy Part 2

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ESPNU College Town, 4.6 out of 5 based on 5 ratings

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